MODELLING

Both assets modelled in Maya with handmade textures.



As part of a group project I was tasked with building a fantasy train set and a large landscape. Everything was built in Maya with textures made in Substance Paint and Megascans.

Scene was animated, lit and rendered in Unreal Engine 5.

Additional shots were executed by Evan Goddard & Louis Obrien.

With live action plates shot by group.